Yeah so ive made the game relitavely straight-forward but i think there are some things ive thrown in there which are unneccessairy... MEH Jake can decide =P
ON WITH TEH RULES
The game is played on a 7x7 grid:
The far left column is the opponents set up zone and the far right column is your set up zone
This is what Mario would look like if he was a card:
The numbers correspond to these values:
- Power
- Defence
- HP
- Abilities or flavor text
- Le picture (obv =P)
- Attack directions
- The background colour it's element
- Movement points
Both players chose 1-7 cards and place them as they wish face down in their set-up zones facing any direction. When both players are happy with the placement then they are all flipped up. Each turn a player can do both of the following ONLY ONCE each (not once per creature):
- Move
- Attack
- (abilities are not considered an action unless stated)
A card must move upward (the top boarder on the Mario card) an cannot move any further than its Movement points (MP). You can turn 90 degrees for 1 MP.
For attacking you can only attack cards in adjacent squares that have an attack arrow pointing at them (unless an ability changes it) and can only attack one enemy. For battles simply compare the Power of the attacker and Defence of the defender. If the Power is higher then the difference is taken off the defenders HP. If the Defence is higher then nothing happens. If this game didn't have life points... i wouldn't have made it =P
THATS THE GIST OF IT.
If anyone has any ideas and especially if Jake isn't satisfied with anything for whatever reason then tell me =P
Im thinking of putting power-ups in or some obstacles... ideas... my brain is full of em O__O
Stokachu =3


I like this concept! The abilities that we give the cards will give it any extra depth it needs, and the idea of obstacles seems very interesting. Different arenas depending on where the duel takes place possibly? Different squares could give different creatures different effects/stat boosts etc... I notice that the element of the cards wasn't explained but it seems pretty obvious how that would work. Anything else can be added or changed as we go along, but the basic premise seems great! What needs to happen now is for me to get my head around RPG maker (which doesn't look too difficult) and we'll be getting somewhere! And I've found someone here who could help with the games music! PROGRESS!
ReplyDeleteSchweet!
ReplyDeleteThe elements could have like a weakness/strength weel so like:
Fire -> Wood -> Earth -> Water -> Fire etc
If you want ill make the cards. All id need are some images or descriptions of teh enemies.
JAKE LIKES IT!!! HE LIKES IT!!! 8D
XD
The hardest part of this tho will be ballancing things XD
ReplyDeleteI could introduce levels so that all creatres battling have to be the same level...
meh it shall be decided at a later date =P
Hahaha, yes Stokes calm down! XD I'll give you enemy descriptions/pictures as I come up with them, but I wouldn't know when to expect them. :/ Don't get me wrong, I have lots of ideas, I just need to start organizing them. :P I'll let you know. The "levels" idea seems like it would work, all monsters have to be lower than a certain level in each match maybe? So in the early game you're fighting with just slimes and other crappy underlings say, and then as you move up the ranks you're aloud to bring out the big guns! Destruction will happen. It shall be glorious. :D
DeleteI like big things ^__^
DeleteSounds good. ANY MOAR IDEAS PEOPLE!??!??!?!?!?